How Much Does It Cost To Have A Double Chin Removed
A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.
Contents
- i Interactions
- 1.one Interactions with unique items
- 1.2 Stat removal
- two List of keystones
- 3 Listing of Timeless Jewel keystones
- 4 Listing of Cluster Gem keystones
- 4.1 Drop-disabled
- v Achievements
Interactions
Interactions with unique items
Some unique items grant a keystone status without needing to take the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and utilize the unique it will be the same as if y'all had only done one.
Some unique items accept stats which are like to keystones. These effects are separate from the keystone and volition be treated as two different modifiers. Uniques which add a keystone effect volition have the exact name of the keystone in their effect list.
Examples:
Stat removal
- Stat: The stat in question.
- Removed: The stat is removed by this keystone. Keystones that crave this stat finish to role.
- Targeted: The stat relies on or is improved past this keystone. If this stat is removed by another keystone, this keystone ceases to give its do good.
In brusque, keystones in the Removed column block the benefits of other keystones in the Targeted cavalcade for that stat. Only stats for which there is a potential conflict take been listed.
Stat | Removed | Targeted |
---|---|---|
Evade Hazard | Unwavering Stance | Arrow Dancing |
Life | Chaos Inoculation | Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul |
Life Regeneration | Vaal Pact | Zealot'southward Oath |
Mana | Blood Magic | Heed Over Affair, Ability of Purpose, The Agnostic |
Critical Strike Chance | Resolute Technique | Elemental Overload, Perfect Agony, Trip the light fantastic with Death, Second Sight |
Critical Strike Multiplier | Elemental Overload | Perfect Agony |
Energy Shield | The Agnostic | Eldritch Bombardment, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath |
Energy Shield Recharge | Immortal Ambition | Wicked Ward |
Life Leech Recovery | Strength of Claret | Ghost Reaver |
Notes:
- Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
- Vaal Pact + Zealot's Adjuration: Life regeneration will not use to energy shields, just energy shield regeneration will still role.
- Vaal Pact + Ghost Reaver: Negates the benefits of each other.
- While Eldritch Bombardment, Corrupted Soul, The Agnostic, and Divine Flesh tin exist combined with Chaos Inoculation, it will severely touch the graphic symbol'due south surviability.
List of keystones
Proper noun | Stats |
---|---|
Acrobatics | xxx% Chance to Dodge Assail Hits. 50% less Armour, 30% less Energy Shield, thirty% less Chance to Block Spell and Attack Impairment [1] |
Bequeathed Bond | Yous tin can't bargain Impairment with Skills yourself +1 to maximum number of Summoned Totems [one] |
Arrow Dancing | 40% more chance to Evade Projectile Attacks 20% less chance to Evade Melee Attacks [one] |
Avatar of Fire | 50% of Physical, Common cold and Lightning Damage Converted to Burn down Impairment Deal no Not-Fire Damage [i] |
Blood Magic | Removes all mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana Spend Life instead of Mana for effects of Skills [1] |
Call to Arms | Using Warcries is Instant Warcries share their Cooldown [i] |
Chaos Inoculation | Maximum Life becomes 1, Allowed to Chaos Damage [1] |
Conduit | Share Endurance, Frenzy and Power Charges with nearby party members [1] |
Red Trip the light fantastic toe | You tin can inflict Haemorrhage on an Enemy upwards to 8 times Your Bleeding does non deal extra Impairment while the Enemy is moving 50% less Impairment with Haemorrhage [1] |
Doomsday | Your Hex Expletive Spells create a Hexed Area for 1 2nd if you lot Cast them yourself Enemies in the Hexed Expanse are Hexed, and the Hex does non elapse while in the Hexed Area Hexes applied this style do not gain Doom over time Hexes in the Hexed Area gain upwards to maximum Doom when the Hexed Expanse ends [1] |
Eldritch Battery | Spend Energy Shield earlier Mana for Skill Mana Costs Energy Shield protects Mana instead of Life fifty% less Free energy Shield Recharge Rate [ane] |
Elemental Equilibrium | Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [one] |
Elemental Overload | 40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Disquisitional Strikes do not deal actress Harm Ailments never count equally being from Critical Strikes [1] |
Eternal Youth | 50% less Life Regeneration Rate l% less maximum Total Recovery per 2d from Life Leech Free energy Shield Recharge instead applies to Life [1] |
Ghost Reaver | Leech Free energy Shield instead of Life Maximum total Free energy Shield Recovery per 2nd from Leech is doubled 50% less Energy Shield Recharge Rate [1] |
Glancing Blows | Chance to Block Set on Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Harm from Blocked Hits [1] |
Imbalanced Guard | 100% chance to Defend with Double Armour Maximum Damage Reduction for whatever Damage Blazon is 50% [1] |
Atomic number 26 Grip | Force'south Damage bonus applies to Projectile Attack Harm too as Melee Damage [ane] |
Fe Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [i] |
Listen Over Matter | 30% of Damage is taken from Mana before Life [i] |
Minion Instability | Minions Explode when reduced to Depression Life, dealing 33% of their Life as Fire Harm to surrounding Enemies [ane] |
Mortal Conviction | Yous tin can only take one Permanent Non-Banner Aura on you from your Skills Your Not-Banner Skills that create Permanent Auras on y'all do not Reserve Mana [1] |
Necromantic Aegis | All bonuses from an Equipped Shield use to your Minions instead of y'all [1] |
Pain Attunement | thirty% more than Spell Damage when on Low Life [1] |
Perfect Agony | Modifiers to Critical Strike Multiplier also apply to Impairment over Time Multiplier for Ailments from Disquisitional Strikes at fifty% of their value 30% less Damage with Hits [1] |
Phase Acrobatics | 30% Run a risk to Contrivance Spell Hits [one] |
Point Bare | Projectile Attack Hits deal upwardly to 30% more Damage to targets at the start of their movement, dealing less Harm to targets as the projectile travels farther [ane] |
Resolute Technique | Your hits can't be Evaded Never bargain Disquisitional Strikes [1] |
Runebinder | -1 to maximum number of Summoned Totems You tin have an additional Brand Attached to an Enemy [1] |
Supreme Ego | Y'all tin only accept 1 Permanent Aura on you from your Skills Auras from your Skills do not affect Allies Auras from your Skills accept l% more Effect on you 50% more than Mana Reserved [i] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [one] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies most them Inflict 4 additional Impales on Enemies you Impale For iv seconds after y'all Impale Enemies, they cannot be Impaled once again, and Impales cannot be Called from them [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled Life Regeneration has no consequence [1] |
Wicked Ward | Energy Shield Recharge is non interrupted by Damage if Recharge began Recently fifty% less Energy Shield Regeneration Charge per unit l% less Maximum full Recovery per Second from Energy Shield Leech [i] |
Wind Dancer | twenty% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you oasis't been Hit Recently 20% more Evasion Rating if you've been Hit Recently [1] |
Zealot's Oath | Life Regeneration is practical to Energy Shield instead [1] |
List of Timeless Jewel keystones
The post-obit keystones are only available on unique Timeless Jewels Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. .
Proper noun | Stats |
---|---|
Chainbreaker | Regenerate iii Rage per second |
Corrupted Soul | l% of Not-Chaos Impairment taken bypasses Energy Shield |
Dance with Death | Can't use Helmets |
Divine Flesh | All Damage taken bypasses Energy Shield |
Immortal Ambition | Energy Shield starts at cypher |
Inner Conviction | iii% more Spell Damage per Ability Charge |
Power of Purpose | 80% of Maximum Mana is Converted to twice that much Armour |
2d Sight | You are Bullheaded |
Strength of Blood | Recovery from Life Leech is not applied |
Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield |
Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you |
Supreme Ostentation | Ignore Attribute Requirements |
Tempered past War | l% of Common cold and Lightning Damage taken equally Fire Harm |
The Traitor | Gain 4 Flask Charges per empty Flask Slot every 5 seconds |
Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage |
List of Cluster Jewel keystones
The following keystones are just available on unique Cluster Jewels.
Name | Stats |
---|---|
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover five% of Life and Mana x% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Hollow Palm Technique | Y'all count every bit Dual Wielding while yous are Unencumbered 60% more than Attack Speed while yous are Unencumbered 14 to 20 Added Set on Physical Harm per 10 Dexterity while you are Unencumbered [1] |
Kineticism | Assault Projectiles always inflict Haemorrhage and Maim, and Knock Dorsum Enemies Projectiles cannot Pierce, Fork or Concatenation [1] |
Lone Messenger | You can only accept i Herald 50% more Effect of Herald Buffs on y'all 100% more Damage with Hits from Herald Skills fifty% more Impairment Over Time with Herald Skills Minions from Herald Skills deal 25% more Impairment Your Aura Skills are Disabled [1] |
Nature'south Patience | Gain 2 Grasping Vines each 2nd while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Harm taken per Grasping Vine [one] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Veteran's Sensation | +10% to all Elemental Resistances and maximum Elemental Resistances while affected past a Non-Vaal Guard Skill 20% boosted Physical Damage Reduction while affected past a Non-Vaal Baby-sit Skill 20% more Harm taken if a Non-Vaal Guard Buff was lost Recently [i] |
Driblet-disabled
These keystones do not have associated unique mod constitute and assumed to exist drop-disabled:
Proper name | Stats |
---|---|
Pitfighter | 1% increased Fishing Line Strength [one] |
Achievements
Name | Clarification |
---|---|
Image Shift | Classify a Keystone passive skill. |
Specialist | Allocate a character's fourth Keystone Passive. |
How Much Does It Cost To Have A Double Chin Removed,
Source: https://pathofexile.fandom.com/wiki/Keystone
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